Create Micro-Products
You have an idea, a skill, and no product. So you keep circling the same trap: the thing you imagine building is course-sized, and a course takes months you do not have. Weeks pass. Nothing ships. Nothing sells. The cost of going without a method is not a bad product — it is no product at all.
Create Micro-Products is a 63-page, four-document kit that shrinks the job until you can actually finish it. It removes the scope problem, the pricing flinch, and the blank page.
Your First Small Product: Start Here is 3 pages and it runs first. It gives you the order to use this kit so you ship something sellable in days, not months. Read it and you know exactly which document to open next and why.
Create Micro-Products is the 30-page core guide. Nine chapters take you from idea to sale: Small Enough to Finish, Find the Friction Worth Selling, Cut the Scope Until It Fits, Build It in One 4-D Pass, Prove Demand Before You Build, Price It Without Flinching, Launch in a Short, Focused Window, Turn One Product Into a Ladder, and Ship It This Week. It carries 11 checklist items and 2 exercises, so you are deciding as you read, not just reading. This is where the repeatable 4-D method lives — design, build, validate, launch — and where you learn to cut scope down to something you can carry to the finish line.
The Ship-It Scorecard: Score Your Small Product Before You Build It is 19 pages and it is the honesty gate. Ten decisions, scored, before you spend a single hour building. It moves in four parts — The Problem (Decisions 1–3), The Product (Decisions 4–6), The Proof (Decisions 7–8), The Path (Decisions 9–10) — and then you Score It. There are 41 checklist items and 7 exercises inside. You come out with a scored, validated idea, or with a clear reason to change it before it costs you a weekend.
The Tiny Offer Launch Pad is 11 pages of pure execution. You tick your way from blank page to a small digital product that is built, priced, and on sale, across six phases: Pick the Problem, Prove Someone Wants It, Build It in Four Passes, Set One Defensible Price, Ship It, and Turn Buyers Into Version 1.1. It holds 43 checklist items and 2 exercises. Nothing to interpret. Just the next box.
This is for beginners who want to sell a small digital product fast and have no interest in building a course to do it. Work the four documents in order and you finish with a scoped idea you have validated, a product you have actually built, one price you can defend, a launch you have run, and a method you can repeat on the next one.